Infected Migrates from Base to Solana Citing Scalability Issues
The blockchain game Infected has announced its decision to migrate from Base to Solana, citing limitations in EVM scalability as the primary reason. The game's team stated that Base could not handle the high volume of transactional demand when their game went live, identifying this as a structural scaling bottleneck faced by all EVM chains. The team further elaborated that Solana is better suited in terms of user base and developer culture to build consumer-facing applications.
In response to the migration announcement, Jesse Pollak, the lead of the Base Protocol, asserted that the Base network was running smoothly during Infected's launch. Pollak attributed the issues encountered by the project to frontend problems, noting that the Base team had been actively providing support throughout the process.
Ask Aime: How does the blockchain game Infected's migration to Solana affect the EVM scalability debate?
This migration highlights the ongoing challenges faced by EVM-based chains in handling high transaction volumes, particularly in the context of blockchain gaming. The decision by Infected to move to Solana underscores the platform's perceived advantages in scalability and developer support, which are crucial for the success of consumer-facing applications. The move also reflects the broader trend in the blockchain industry towards platforms that can offer better performance and user experience.
As the blockchain gaming sector continues to evolve, the choice of platform becomes increasingly critical. Infected's migration from Base to Solana serves as a case study in the importance of scalability and developer support in the success of blockchain-based games. The decision by Infected to prioritize these factors in their platform choice is likely to influence other projects in the industry, as they seek to balance the need for high transaction volumes with the demand for a seamless user experience.
